"TextScraper text to long" spamming, potentially a cause of performance issue

Roblox is spamming the warning “TextScraper text to long:” in my console because my game is generating a unique string-calulcation-result every frame
Its causing my players a bit of lag it seems.
How can I make AutomaticTranslation ignore certain text fields?:

image

This white text is one string. Its updated every frame, to show players the sinking simulation in my sinking ship game.


I do not want to translate this text right now, why is it happening without my command? The error is more a problem.

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Hopefully I’m not too late to help but if not for all the other people who see this post, you have to disable Auto Localize setting in the text frame as that is the function that determines if roblox trys to automatically translate the text
Autolocalize thing

You have to turn that setting off, not on

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I went to Game Settings > Localization instead and got what I needed.

Well, that’s another way to do it

I’m experiencing this too today. It has made playtesting essentially impossible with how much lag it causes.

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is there anyway to do the same thing but allow it to translate because i want my game to be able to autotranslate, but the textscraper error in the output has information that the player shouldnt be able to know