Reproduction Steps
To reproduce this issue, place the following rbxm file (it’s a screengui with a frame and some text labels in it) into the game’s StarterGui. Happens in my game (Notoriety - Roblox) but seems to happen everywhere.
uirender.rbxm (5.5 KB)
System info:
CPU 11th Gen Intel(R) Core™ i5-11400F @ 2.60GHz
16 GB RAM
GPU NVIDIA GeForce RTX 3060 Ti
Expected Behavior
Prior to this bug occurring, setting TextTransparency to 1 would also remove the TextStroke from appearing
Actual Behavior
When TextTransparency is 1, the TextStroke still shows, leading to situations as seen in the following screenshot:
Workaround
Workaround is to currently set the visible property on non-rendered labels to true, but the game this is happening in is pretty old so there’s a lot of instances of this being a problem. Also, with setting visibility, it makes it harder to tween in text from being fully invisible to being visible without also tweening the textstroketransparency field, which wasn’t required before.
Issue Area: Engine
Issue Type: Display
Impact: Moderate
Frequency: Constantly
Date First Experienced: 2023-02-01 00:02:00 (-08:00)