Greetings everyone.
I made a SurfaceGui with some text labels in it. They all have the RichText setting enabled.
Since the amount of text to be printed on those labels is not defined/known before, I decided to turn on the TextTruncate setting (I did not want to use TextScaled and/or TextWrapped).
My issue: when RichText is enabled, TextTruncate does not work (The three dots are not showing up when the text becomes too long).
Is this issue fixable in some way or do I necessarily need to disable RichText in order to make TextTruncate work correctly?
Thank you in advance for your help.