TextTruncate not working when RichText is enabled

Greetings everyone.

I made a SurfaceGui with some text labels in it. They all have the RichText setting enabled.
Since the amount of text to be printed on those labels is not defined/known before, I decided to turn on the TextTruncate setting (I did not want to use TextScaled and/or TextWrapped).

My issue: when RichText is enabled, TextTruncate does not work (The three dots are not showing up when the text becomes too long).

Is this issue fixable in some way or do I necessarily need to disable RichText in order to make TextTruncate work correctly?

Thank you in advance for your help.

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