I have a grid texture applied to the top surface of my baseplate and on top of that baseplate, using the placing system I am working on, there is a furniture object that is transparent during the placing process, until the player decides what position is best. The object being above the texture and closer to the camera, I would expect it to be shown properly, but the textured grid on the floor is shown above the object, appearing as if it is on top of it, creating a weird effect.
The lines are clearly white and not affected in any way by the transparent object. I have tried different transparencies, both for the texture and the object, with no success. I have also tried replacing the texture with a SurfaceGui, again with no success. Changing the Graphics Quality doesn’t have any effect either.
However, if I adjust the camera, it sometimes shows the grid under the object, as it should be:
I believe due to the nature of Roblox Studio’s transparency system, it shows the textures depending on the camera position. I have tested this with glass and it has happened to me before. I am not sure how you have fix this though I hope this would be informative insight.
It is the same with the editor tool. It shows a grid regardless. I think it just be of the nature of it. The only way you can alter it is to change your camera angle.
I believe that only happens when you are looking at the table in a certain angle, and that can not be fixed unless the top part is either fully transparent or Opaque, I wouldnt be too bothered by it since it only appears in certain angles and its just a minor inconvenience.