I wanted to provide a high frame rate alternative to voxel terrain for Ultimate Boxing that wasn’t just a part. For the free model version, it will work without FilteringEnabled (on the server) and work locally with FilteringEnabled.
Probably just smoother rather than better frame rates (actually runs at 20 FPS). The main thing is that it runs locally if you have FilteringEnabled, which won’t rely on the connection to update each frame. I had a lot of stuttering when playing “Adventure Rush” when it was using the lava on the server.
When it comes to frame rate with a GPU, I just need to unplug my laptop with a GT 755M to go from >970 MHz to 135 MHz.
Here is 10 2048x1x2048 parts with the texture on the top on battery power, graphics level of 8:
I’ve created something like this, however a while ago I’ve sometimes noticed slight flickering between asset ID changes (it had something to do with transparency afaik). I haven’t tested it lately to confirm if it still happens, but what I did to overcome the problem was interlace each pre-created texture on each face of a part. Result outcomes to about the same behavior as changing the asset ID: