So I am trying to create a planet out of multiple meshes, so that I can make them look more detailed (Roblox limits triangles to 10k per mesh). However, when I uploaded the texture for a part of the planet, it appears to be stretching all the way around a non existant circle, which is very odd.
Here is an image of the issue:
And this is the origional texture:
As you can see, the whole texture is not being shown on the part.
I am quite new to blender and UV mapping and all of that stuff, so any help is greatly appreciated!
(Side note: the texture is perfectly fine on a flat part):