Texture broken (im cooked) pls help


that what it looks in blender


image
that was in studio

i checked the material and…

i realized i only can use 1 material but my weapon and stuff has more material so pls help me how do i fix this

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then you have a solution?. pls helpp

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Provide the uv maps, please.
Might be from some texture modifiers you added, im not sure tho.

your uv map isnot set correctly

The normal way to deal with this is;

  • One texture for item
  • Move the UVs of the faces into the color you want and make them into scale (0,0)

Also, where did you get that Image i’ve been looking for it, hopefully less pixelated

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i got that from image that robuilder put on his tutorial i forget but its beginner tutorial in blender i guess

edit: also thanks