Texture Clipping Issue

Basically, I added a texture (meant to be ceiling tiles) into my game. The problem is, you can see the texture through the walls next to it. The texture is behind the wall, so it shouldn’t be colliding with the wall like this. How do I fix it?


(In the above picture, you can see a faint black line going through the 3 green squares on the wall. The black line is the texture clipping through)

Do you see those lines in game or in studio?

Both, they typically show up the further away you get from the area.