Texture disappears with certain angles

I was creating stylized layered water and I noticed that if I lower my camera and my texture will disappear. The water is created by 4 transparency parts and 1 mesh stacking each others.
I tried lowering transparency and add white image to roughness and nothing worked.
I do tried remove transparency parts from 4 to 2 and It works but it doesn’t give the effect that i wanted.

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You could try a decal. Also something worth mentioning is experimenting with the studspertile and other properties to see if you can minimize the distortion as seen above.

Another thing: making sure your graphics quality level and graphics mode: it could be possible that it may show funky bugs, so try that too.