I’m trying to get past this annoying texture “bug” that i’ve been having in blender. These little lines always go into maps I export for commissions.
These objects are all smoothplastic.
I’ve used a script that gets rid of all the normal maps, it worked but the lines are still there, if anybody can help me with this, it’ll be greatly appreciated.
And then up there in the shading editor you remove that one node that is connected to the normal input, and yes you can also delete the other node thats connected to that normal map node but it isn’t important because it wont be connected to anything.
Now that its removed your material should be working fine, if it still doesnt then make sure you remove that node from all the materials that is applied to your object.