Texture glitch Issue when camera is far away. (why?)

For some reason i have a grass texture on the ground and whenever i zoom out and away the texture glitches through the floor even though the part is .4 studs above the texture.

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The structure might be slightly clipping through the ground causing the glass to reflect it, if it’s still a problem I’d just place the grass around the structure and then union it, and then place the texture on top of it.

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Happens to me all the time, I would love to know why it happens.

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This happens to me all the time when I’m making a straight line for roads. when I am more than 4+ studs from the texture it becomes that too. I wanna know why and how do I fix it.

Also, the texture and the Parent part is not clipping on something. So I just changed it into parts instead. It fixed the glitch but it’s a part now and now it makes a small lag because of multiple parts of it.

I had and fixed this issue. Turns out the texture glitching was on a ground part that wasnt anchored. So make sure the grass part that is glitching for you is anchored