I am trying to make a road with surface appearances textures but as you may know, when I move this camera, the texture will glitch.
I use plugins to make the road. Anyways, how do I fix this?
We know that we can’t union Mesh Part though.
I am trying to make a road with surface appearances textures but as you may know, when I move this camera, the texture will glitch.
I use plugins to make the road. Anyways, how do I fix this?
We know that we can’t union Mesh Part though.
Does each part have to be mesh parts or can they be changed as parts and did you use the archimedes plugin to create this?
why did you use that plugin for a mesh part : |
I mean usually people use that because they are not using mesh
if you only want mesh parts why not just make that thing made of mesh part. so you only need to object?
but kk maybe if you set your Move to 0
and change their position down or up a bit could help
id suggest not using a mesh part for simple parts like that
Set the grid to 0 in model and move it up so that the texture doesn’t overlap it’s called z fighting you could search it up. You can also size the part using 0 stud grid.
Or you can use this plugin called gapfill, instead of textured glitches, it fills the gaps from one end to the other in some cases depending on where the two parts are located.
Change the size/position of the surfaces that are z-fighting. Would recommend changing the size by 0.002 studs.
Try making the meshparts to normal parts, then make them a union and apply the appearance.