Texture Glitching

  1. What do you want to achieve?
    To have all the textures visible at once.

  2. What is the issue?
    Any time you focus on one half the other half disappears.

  3. What solutions have you tried so far?
    I have tried messing with z index but no luck.

Is there some sort of feature or way around this?

put the trees on a seperate part and move them slightly away from the sky

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That is how they are already set up.

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Texture Zindex in property might fix this

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As stated in the initial post I’ve tried messing around with this already and I have not had any luck.

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I’ve had this issue too. I believe this might be Roblox rendering different texture the way you look at it. That is just my experience, yours might be different. As the people above mentioned, try moving the texture really far away (5 studs) and see what happens. Just a thought, cheers!

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Yes, I have tried this before and they are each separate ~10 studs each. Maybe this will work different on Roblox Player vs Roblox Studio? I really need to figure out a way to get this to work.

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Try that out I guess. The Roblox player is very different from the one in Roblox Studio (that one just bugs out a lot.)

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Just tested and this is an error on the Roblox Client as well. Surely there is some setting to fix this?

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Here’s an idea: what if you combine the two textures into one texture. See what that does.

So I would be down for that but im trying to give the appearance that they are on a train like this:

The reason why I have different textures is so different layers move at different speeds.

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Oh, well, maybe try building a recreation of the textures instead of actually using the textures?

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Well, have you to make them be at different places, so they actually give the effect?

As stated multiple times previously, the textures are separated in different spots, Roughly around 10 studs apart.

Have you tried setting them at even higher distances?

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Or you could make an animated texture? (Combine different frames of the texture together and have a script run through them.)

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Yes, And I even even set the ZIndex properly and that hasn’t worked either. I’ve even made sure its not just a studio render bug.

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For Anyone else curious as to the general Set Up of the Blocks / Textures:

Why am I using textures? Because they are easy to tween and it is easier for the client to render.

Yes I’ve tried using ZIndex and that didnt work either.

Yes I’ve tried moving the textures further away.

Yes I’ve tried moving them to a different angle.

Why not make a mock set up of the textures using meshes / parts?
Because its more for the client to render and it would be harder to tween / generate.

All I am looking for is a fix to figure out how to make all the textures visible at once and not override each other once you move your camera angle. You can see in the first video I posted how to recreate this issue.

ive been testing the repro for a bit and it appears it happens when you have two parts being slightly transparent, Decals have the same issue, so do SurfaceGuis.

however I found a potential fix, if you make the block the sky texture is on transparency zero then the one in front transparency one the bug will not occur

1 transparency on both
image
(korblox is behind luffy)

0 transparency on back part
image

edit: Def something that should go in a bug report

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I would love to make a bug report. Only if the dev forum didn’t make it so only regulars are the only people able to do this. So what would I do with the hills between the mountain? Would I just be out of luck on that one?