I’ve had this issue too. I believe this might be Roblox rendering different texture the way you look at it. That is just my experience, yours might be different. As the people above mentioned, try moving the texture really far away (5 studs) and see what happens. Just a thought, cheers!
Yes, I have tried this before and they are each separate ~10 studs each. Maybe this will work different on Roblox Player vs Roblox Studio? I really need to figure out a way to get this to work.
Why am I using textures? Because they are easy to tween and it is easier for the client to render.
Yes I’ve tried using ZIndex and that didnt work either.
Yes I’ve tried moving the textures further away.
Yes I’ve tried moving them to a different angle.
Why not make a mock set up of the textures using meshes / parts?
Because its more for the client to render and it would be harder to tween / generate.
All I am looking for is a fix to figure out how to make all the textures visible at once and not override each other once you move your camera angle. You can see in the first video I posted how to recreate this issue.
ive been testing the repro for a bit and it appears it happens when you have two parts being slightly transparent, Decals have the same issue, so do SurfaceGuis.
however I found a potential fix, if you make the block the sky texture is on transparency zero then the one in front transparency one the bug will not occur
1 transparency on both
(korblox is behind luffy)
0 transparency on back part
edit: Def something that should go in a bug report
I would love to make a bug report. Only if the dev forum didn’t make it so only regulars are the only people able to do this. So what would I do with the hills between the mountain? Would I just be out of luck on that one?