Insert a part and set transparency to .1 for example. Insert a texture into the same part. Move the camera angle from looking down to looking nearly horizontal to the part. The texture does not render at a certain point.
This bug happens 100% of the time.
This bug happens in studio, and on the game client.
I do not know how long this bug has occurred.
Here’s some threads, so I’m aware of what the issue is with why game engines have a hard time with this.
However, a proposed solution in that thread does not work for a game that wants a textured ocean that is also not terrain water. (For example, mobile players have a hard time with terrain water, it’s a lot of triangles, so we want good looking water that is low poly, hence a texture. I mean for the game we will not have transparent water mesh, but it would look better)