Texture in mesh is invisible from the back

Hey! I’m just trying to import a mesh to Roblox, so I’m using a special mesh for it. Everything seems to work just fine, but as soon as I want to look to the mesh from the back (I’ll attach some images to explain it better) the texture disappear, so it is only visible from the direction the texture is facing.
Backface culling is off by default in Blender; also got into the mesh to check the texture and it is visible from the inside (I’m UV mapping if that matters).

From the front of the mesh (that floating part is only for reference):
image

From the side:
image

From the back (I pointed out those slightly parts of the texture mesh, which are visible because the texture wraps the mesh around a bit):
image

Thank you for reading!

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Did you do this in Blender? I bet you have incorrect normals. The below video explains the issue.

Use Face Orientation To Locate Incorrect Normals And How To Fix Them - Blender 2.8 Tutorial

Leif W.

3 Likes

Did you try double sided ?

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What do you mean by double sided? Please be more specific.

Thank you for replying!

It’s in the properties of meshparts, try checking the box next to it

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@JustAGameDeveloper1

It seems to work just fine on mesh parts, but there isn’t any similar property like that in special meshes objects.

Thank you for replying!