I am wanting to apply a Texture instance to an EditableMesh
There are numerous reasons for me wanting to use a Texture instance over trying to use an EditableImage (if that’s the argument gonna be put forward) It also classes the EditableMesh as a “MeshPart” the same as the cone mesh on the left. So there’s no reason Texture instances should not work
Thanks for the repro file, I was able to reproduce it with this example.
I tried removing UVs, colors, reparenting, and was still unable to see the texture properly applied.
Idk if it’s any help, but I noticed Texture/Decals don’t work unless the MeshPart has a MeshId. But since EditableMesh doesn’t have a MeshId? Unless I’m doing something wrong?
That’s correct, editable objects don’t have an associated asset-id. In other words, MeshPart.MeshContent.SourceType == Enum.ContentSourceType.Object (not Uri)
This is a bug on our end, you’re not doing anything wrong.
This issue is still in our backlog. To be transparent, it’s currently a lower priority compared to other bugs we’re addressing. We will get to it, but we still can’t provide an ETA.
We appreciate your patience and for keeping this on our radar.