I am wanting to apply a Texture instance to an EditableMesh
There are numerous reasons for me wanting to use a Texture instance over trying to use an EditableImage (if that’s the argument gonna be put forward) It also classes the EditableMesh as a “MeshPart” the same as the cone mesh on the left. So there’s no reason Texture instances should not work
Thanks for the repro file, I was able to reproduce it with this example.
I tried removing UVs, colors, reparenting, and was still unable to see the texture properly applied.
Idk if it’s any help, but I noticed Texture/Decals don’t work unless the MeshPart has a MeshId. But since EditableMesh doesn’t have a MeshId? Unless I’m doing something wrong?
That’s correct, editable objects don’t have an associated asset-id. In other words, MeshPart.MeshContent.SourceType == Enum.ContentSourceType.Object (not Uri)
This is a bug on our end, you’re not doing anything wrong.