I am wanting to apply a Texture instance to an EditableMesh
There are numerous reasons for me wanting to use a Texture instance over trying to use an EditableImage (if that’s the argument gonna be put forward) It also classes the EditableMesh as a “MeshPart” the same as the cone mesh on the left. So there’s no reason Texture instances should not work
Expected behavior
It should render, like it would on a normal mesh