Texture is different in a certain spot

This image is when i import from roblox studio

This is in blender

Expected behavior

I already use 1024px also decrease it but still wont fix my problem :((

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it looks the same ?

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No, because if you look closer from the first picture you will see the scar red spreading out from the black outline

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Is the uploaded texture a JPEG or a PNG?

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That’s due to compression. Your texture already looks low-res in Blender.

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Yes, Its PNG

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Heres my uv wrap and should i add some space to them??


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The face part where you added the scar details look really stretched when wrapping into the model. You can either remap the UV or increase the texture resolution. After some digging, Roblox does compress uploaded images into JPEGs most of the time, and we cannot stop that. The stretched UV really makes the artifacts pop out more.

If I’m not mistaken, you’re probably using smart UV project. Smart UV project is nice and all, but it doesn’t fix all stretching issues and can lead to UV overlaps. Try marking seams and use angle-based UV unwrap to get the best results. I’ve made this mistake plenty of times and the realization hits hard after I’m done texturing my model. In my opinion, smart UV project is only good at saving time when making background elements (walls, boxes, terrain, etc.).

Hope this helps!

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Actually, Im using mark seams

but i figure it out how i fix it by scaling the scar part because its really compressed

Thanks for y’all help :))

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Please post in Help and Feedback in future. You’ve made 4 bug reports and every single one has been closed as “not a bug”. You’re risking moderation on your account

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