Evening, forum.
Around a year ago, whilst working on the Eustacio Pliego Art Exhibit, I stumbled upon several free models that contained groups of parts with “Textures” applied to them. It was fairly easy to copy and paste the textures onto parts of my build, but none of them had names or labels on them. Additionally, I was forced to repeatedly return to the free model, proving to be a tedious process. This here, gentlemen, was the origin of my texture plugin. With my plugin, these problems are eliminated. Every texture is indexed, named and categorized to be easily accessible. Features such as searching, favoriting, and texture adjustments improve the user experience further.
Contained in the library are 164 textures taken from the Roblox toolbox (the free models I mentioned earlier), and 318 textures that I have taken from free texture websites.
With the property widget one can adjust the size, transparency, texture color, and brick color. It also lets you copy and paste textures and recursively delete textures in a selection or on a part (With the option to undo, of course).
The settings menu lets you disable aesthetical plugin features that you may find undesirable.
This plugin helps developers add detail to their build and increase its realism. Here are examples with some textures applied:
I’m hoping to receive some feedback on here. I want to be informed on what areas I to focus on in the future and what bugs occur. Here’s the plugin if you’re interested: