so i made this mesh with blender, when its in blender everything looks normal, but after i get into roblox it looks blurry when rendered at a distance, any idea how to solve this?
blender: https://gyazo.com/1f1cf22de6e0807204a3b8c4b9b2552e
roblox: https://gyazo.com/156d7780e5b3b5326ad1601d46b9a528
Is it intentional that you made the mesh that big? If not, try make it smaller.
it is, but its big just so the blur is can be seen clearly, it was small or u can say normal size
Did you try checking it in-game?
its still blurry, maybe it could be some settings or the way i exported the file?
I think you should change its renderfidelity to precise not distancebased or automatic oh well then Idk sorry
I’m pretty sure he’s done that, but if not, then yeah he should definitely do so.
if u mean in roblox yeh its precise, its default to precise i believe
Hey there,
I see a couple of things that could be causing this.
First of all, Try checking the lighting you used. If its a HDRI, switch to a sun/point light, or vice versa.
Secondly, Try changing your blender version to the latest one which could be found at the official blender website. If you’d like to stay at your current one, then select the camera > go to the camera icon in the menu, then make sure depth of field is off. Then press “N” and set your clip start to 10000.
If these do not work, it just might be your outdated graphics card which needs to be updated or you have less RAM.
For any questions, Please DM me on discord Darkfather#8731, or message me here. Thank you!