Texture lowers in quality when I export to studio

When I export a model to studio the texture lowers in quality.

Here’s what I mean:

Blender:

Studio:

I’ve tried to change the render fidelity to precise and applying the texture to the model separately although none of these worked.

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Sadly by default Roblox uses bilinear interpolation for scaling but what you would want is nearest-neighbor scaling that preserves the pixels when scaling an image, but for now all we can do is up the quality on the image by hand, SurfaceGuis are the only exception but only work on rectangles.