- What are you attempting to achieve?
I want the texture to cover faces according to the UV map.
- What is the issue?
For some reason, two of the faces (one is tiny, the other is shown here) are not covered by the texture despite being in the UV map.
- What solutions have you tried so far?
I tried inverting the normal of the surface, as a couple search results suggested, but nothing changed. Most search results were either for other problems, or were for a previous version of Blender with a completely different user interface.
I also tried deleting one of the vertices and replacing it with a new one, but that too changed nothing.
What am I missing here? I derived this from a model full of unions in-game, intending to replace them with a single meshpart. I’ve never faced this problem before and assumed that a face in the UV map would be covered by the texture in that space of the UV map. Evidently it is a lot more complicated than that.