Texture not applying correctly to mesh

So I was using KenShape to make a tool for my game. I was unable to get roblox to grab the associated texture when I exported it FBX or OBJ neither worked. I can upload the texture manually and apply it to the mesh part but its wrong. So I decided to try importing to blender the texture works fine in there. Then when I export to roblox again its right in the preview until it actually gets uploaded and processed please see attached pictures.

If anyone has any ideas on how to fix it please let me know.

It might be going moderation or not got loaded. Try reinstall studio or restart

Why don’t you apply the Texture in Roblox Studio’s Viewport?

To-do so:

Select your Mesh > In Explorer, click on the plus icon > Add Surface Appearance > Go to Properties > ColorMap > Load in your Texture.

I hope this Helps! :grinning:

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Try to upload your texture separately with asset manager and add your texture to mesh