Texture not applying properly to paint rig

When I insert the texture to the paintrig, it doesnt apply properly

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Well probably your textures are messed up make sure you’re exporting the textures from a r6 rig and if that is what you did then try re-exporting the textures sometimes studio bugs and messes up the textures or models

its from an r15 rig I am exporting from

That’s the problem now you know always export from a r6 rig only cause the blender rig doesn’t has the the hand and leg parts like r15 so it messes up the textures

no it works, r15 to paint rig. I have done it before its fine

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Try checking the Material Properties tab. In my experience, some textures aren’t properly assigned when importing to Blender.

If that doesn’t work, maybe try exporting the the character in smaller portions (limbs, torso, head). Then you can ctrl + j to join the mesh once imported to blender.

For example, this was supposed to be a normal valkyrie helm but it ended up using the texture of something else that was unrelated (can’t remember what specifically)
Capture d’écran, le 2021-01-15 à 22.55.21

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