So I made a uv map of my mesh and baked the material into texture
I then imported that texture and applied it to the mesh in roblox studio and it’s not applying correctly
one was with specialmesh, the other I tried using surfaceappearance
I’m new to all of this and stuck because I thought I had done all the steps like uv unwrap and bake. If anyone knows what the problem is and how to fix it please let me know.