Texture not applying to my mesh correctly

So I made a uv map of my mesh and baked the material into texture


I then imported that texture and applied it to the mesh in roblox studio and it’s not applying correctly

one was with specialmesh, the other I tried using surfaceappearance

I’m new to all of this and stuck because I thought I had done all the steps like uv unwrap and bake. If anyone knows what the problem is and how to fix it please let me know.

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What file format did you use to import it into Roblox?

The file format for the texture is png

Try exporting the whole thing (mesh +texture) as an fbx. and importing it.

Did you bake textures for the ColorMap node when you tried using a SurfaceAppearance? Also could you send an image of how the texture looks on the model in blender and the texture you baked?