I’m trying to make a hat for roblox. I cant figure out how to retain the texture from the .obj. I’m using Blender, I found an asset that I want to use. Then I import it to blender, it looks completely fine. When I export as .obj from blender, there just is no texture and if I add the .png the .obj uses, it looks really messed up. I’ve tried all sorts of methods to UV map the image and it always looks like rubbish after I UV map it. I’m using a really low poly model and this is my first time using blender. Here is the model im using.
Car.glb (198.8 KB)
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texture needs to be an .mtl file, and you need to upload that texture to roblox too.
then copy the ID of the texture here in “TextureId”:
Hope that should work!
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Turns out, I can just use Import 3D and take the glb and upload it. Thanks for trying to help.
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