Texture Offset not working for FileMeshes

So I’m making a clone of the player’s character in-game, and this clone will look like a black version of the character with starry-like textures that are animated. I’m putting Texture objects inside of the clone’s limbs to do this, and they work! The problem is that the texture’s offset properties do not work, so the textures can’t be animated! Changing the OffsetStudsV or OffsetStudsU does nothing to the texture.

Here’s a picture of what it looks like:
image

The parts inside the clone use CharacterMeshes for the limbs, and SpecialMeshes (which are basically FileMeshes), and I’ve figured out that it’s these objects that stop the texture offset properties from working. The textures do appear, but the offset properties don’t function at all.

All of the CharacterMeshes and SpecialMeshes have their texture set to nothing.

I thought about swapping the parts with MeshParts, but that wouldn’t work since this is a clone of the player’s character, and I’d have to set the MeshIds of the MeshParts during run-time, which is not possible for MeshParts.

  1. What do you want to achieve? I want to change the OffsetStudsV and OffsetStudsU properties of textures inside a part with a FileMesh so I can animate it.

  2. What is the issue? The textures do not change their offset.

  3. What solutions have you tried so far? I tried swapping CharacterMeshes with FileMeshes for the limbs in-game, but that didn’t work.

Since I can’t use MeshParts because you can’t set the MeshId property during run-time, I’m stuck. Any help would be appreciated! :smiley:

1 Like

Bumping this. I’ve encountered the same issue.

I have a part with a huge mesh in it that creates the illusion of an ocean with no edges. I tried adding a texture to make visible waves, but the texture seems to work like a decal instead.