Texture on UGC Item not printing properly

I’m currently working on a law enforcement chest ID badge.

The result is supposed to look like this.

I used blender for the UV editing to make sure the texture pastes on to the badge properly.
However, when I import the mesh and texture to roblox, the texture does not properly paste onto the badge, and ends up looking like this.

Does anybody have any solutions for this?

It looks like your mesh has incorrect normals, you can check the incorrect normals by enabling Face Orientation in Viewport Overlays


make sure all faces you wanted to show are in blue instead of red, select the incorrect faces then hit Alt + N and click Flip or Recalculate Outside to change the normals.
image

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This fixed my issue with the display, but the accessory in game looks normal for a few seconds, and then bugs. It also does this on the avatar page.

image

It looks normal when it’s displayed on the actual item page, but on the editor and ingame, it’s bugged out.
Do you know what it might be?

Not sure but as I see, roblox optimized the accessory’s meshes and texture when it’s in a character model which can break your mesh’s uv. I suggest you make sure the uv is in bounds and the mesh should have a proper uv map.