Texture + Part visibility issue

Hey, I’ve encountered a Texture/Building issue when building an airport runway.


These parts are not loading for a great distance, they start to show when I get closer, but when I’m about 30 studs away they disappear… how do I fix this? Any help appreciated.

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Uhm yeah i don’t know the best way how to fix that but you could try to increase the thickness of the white part.

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Is it like Z indexing where it thinks it is lower ?

ya, raise it higher…

do you have any streaming on?

If you looks straight down on it and pan out so you see more then 30 studs , does it still happen when the camera is looking right down? but up higher?

way not instead have a part for the lines? ( and the long white line part should be barely higher then the black runway or if it is exactly the same you get z indexing glitching) and make it collide off…

or just first raise up your part with the texture slightly higher the the runway part

Check the orientation. This looks like there is a very slight slope in the angle and the block isn’t laying flat. If you need it to lay completely flat then the orientation should not have any unusual numbers. (0.003, 0.086, etc.)