I’ve tried fiddling around with setting and tools but I’m still fairly new to Blender and I don’t understand how it would work.
If you know how to do this then thanks
UV maps tell software how to apply textures onto a 3D mesh.
There’s a tab in blender which says “UV Editing” if you click on that with your model selected you’ll see how is your model’s UV map looking.
if the given texture doesn’t match the UV map the result would look weird.
As you can see the “U” is not being shown correctly since it’s out of UV bounds.
What I suggest you to apply the materials and colors in studio and then try to export it from there that might export the texture and UV maps correctly.