Texture splitting up when being imported!

I am currently making a project and need to import stuff from my game to blender. When I do this, Items that have direct texture split and lose their color. I am not using the material manager. I didn’t use the material manager because at the time it was broken so I manually set up the texture for each leg of the chair.

Problem when importing to blender
Texture split and lose color

Original Model


I have try many things in blender like making the model blend mode opaque, but can’t figure out the solution to this. If anything like this happen before let me know.

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if you are using material mode when textureing in blender use solid mode with flat lighting

image
pick the solid mode and click on the arrow on the right and press flat lighting that should fix it ig

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The material is separate with the part and I can even move the texture. Is like the material became a part.

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aaaaaaa that is weird idk why that happend

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The only way I found was to manually move it and color.

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