Texture stretches across entire mesh when placed on top of mesh inside part

So I did what CloneTrooper1019 did when he was making his bevels, and when placing a stud texture on top of the beveled bricks, this occurs. Is there any way to fix this? (SpecialMesh inside a regular brick)

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You will need to specifically design/edit a texture for the brick.

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You may also need to adjust the StudsPerTileU and StudsPerTileV values on the texture. Make sure they are the same value, otherwise it could stretch on one direction.

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They don’t change, you can try for yourself by putting a torsomesh as a specialmesh inside a brick and adding a stud texture, it just keeps the value and wont ever change even if the value is infinite.