Texture wierd blurry

https://gyazo.com/34e074361790b83b265cff31bc24e8e9
as the topic says, it looks fine in blender, it was abit blurry (in blender) when rendered at shallow angles but it was no where near this lvl (roblox), it was still clear, i tried alot of methods, i baked the textures, redo the UVmaps, tweaked every settings i can possibly think of (eg. Texture paint settings, uv map settings) but its still rlly blurry when i export it into roblox, idk wat’s the problem here, should i just make the texture completely not blurry? if thats so, how can i acheive that, or maybe its roblox’s settings?

UPD: here’s a picture of wat i should be like, i used a method i used to do, but this is just loop cuts
https://gyazo.com/bbf14ed10d035f51a2078cc79e32e5a2

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I still think it is a problem with the UV map. Looks like the blurred faces are sized wrongly on the uv map.

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If it’s not a problem with the UVs as you say in your post, nor any of the settings for the things you’ve described, maybe it’s just an issue on the importing side of things?

If your texture size is 2048x2048 or higher, it will automatically will be downscaled to be 1028x1028 or lower. That might be causing the harsh blur on the UVs assigned to be smaller on the UV map. I’m not sure why it’d be so severe if that’s the case, but it might be worth checking out?

Good luck with getting this figured out, though!

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sorry for the late reply, i didnt expect any answers, and then i forgot about this post, but thanks alot for the reply, its a new information i never know about, i will try to do something with it, thanks alot man :smiley:

sorry for the late reply too, i didnt expect anyone to answer, i said i tried every possible methods on UV unwrapping, but maybe its that i know too less about them, maybe is there a specific method u suggest?

Try to mark seams in blender to complement automatic uv unrwapping processes. In blender you can use the uv editor do move and resize faces on top of a texture. Try to resize the blurry face.

sad i actually tried all those it used to fix the problems too, prolly just need to work on it more :frowning: