Texture with Complex MeshPart

In a transparent meshpart, ONE transparent MeshPart and it has a weird shape or curves will create some issues

Bug with Video

Place Download
Place1.rbxl (90.7 KB)

For some reason its also direction looking based???
I can look in one direction it’s fine, then the other direction its not okay
If we take a look at my ocean, we can see this happen


image
image

Expected behavior

The textures behind triangles should be lower transparency than the ones infront.

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

Hi @Wyv_n,

It looks like you’re using MeshPart TextureID + Transparency to get these results. This rendering pipeline doesn’t support distance-based occlusion. Instead, you should use a SurfaceAppearance with AlphaMode set to Transparency:

MeshPart w/ TextureID + Transparency:
image

MeshPart + SurfaceAppearance w/ ColorMap set to texture and Transparency AlphaMode:
image

Your texture(s) will need to be made partially transparency for this to work.

Note: there are also older reports on this same issue. I don’t believe this behavior is going to change any time soon, so I’ll be closing this report.

Would be nice to have an option to change the alpha mode on a 2D texture to use transparent or opaque, its extremely limiting as it is now.

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