Transparent EditableMesh layering issue
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0
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20
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August 10, 2025
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Importing Mesh in Studio Bug
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0
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13
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August 9, 2025
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Shadows of decals render wrong when OffsetStudsU/V is used
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0
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31
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August 9, 2025
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Games became darker since ShadowMap and Compatibility are gone for unknown reason
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32
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500
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August 8, 2025
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ShadowSoftness disappears when switching to Soft
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0
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29
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August 8, 2025
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Turning GlobalShadows on or off works differently on Android (unable to turn off global shadows)
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7
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1064
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July 1, 2025
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Tall Indoor Roof Stops Rendering Shadow Bug
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0
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57
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August 3, 2025
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Flashing lights and colors in a dark place with no point lights inside
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1
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66
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August 2, 2025
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Strange Metallic / Shiny Lighting Issue
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2
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95
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July 31, 2025
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Meshparts created from EditableMeshes don't have shadows
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3
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84
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July 30, 2025
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Surface light makes the grass glow when LightingStyle is set to Realistic
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3
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148
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July 23, 2025
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Long shadows on large/tall objects have odd rendering glitches up close at a certain distance
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4
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473
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July 23, 2025
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PrioritizeLightingQuality not accessible in Scripts
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2
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105
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July 21, 2025
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Incorrect lighting on models flipped with CFrame matrix manipulation on graphics levels above 2
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5
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253
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May 27, 2025
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Light shadows glitch out
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2
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185
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July 17, 2025
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Future Lighting is not working correctly, and looks like Voxel or Shadowmap
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12
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355
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July 20, 2025
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Studio and Client forced into Voxel lighting technology
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9
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297
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July 16, 2025
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DX11 Rendering is Bugged
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2
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124
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July 16, 2025
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Lighting changes to a Classic look in game
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13
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367
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July 29, 2025
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Graphics quality looks like it's set as one even thought it's at max
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8
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614
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July 13, 2025
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SpotLight projections have significant banding
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0
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139
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July 11, 2025
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Setting ClockTime value to "Nan" causing negative value
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3
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133
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July 7, 2025
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Setting Camera.Focus does not render much around the focus
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4
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390
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July 1, 2025
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Mobile Lighting bug (Android & iOS issue)
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0
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89
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June 29, 2025
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Studio & Game Lighting System Discrepancy [PLATFORM-WIDE]
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11
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301
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June 28, 2025
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Glitchy shadowing on inner circular walls
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1
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279
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June 28, 2025
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Deep-fried and striped graphics in place
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2
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170
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June 25, 2025
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Changing the "CastShadow" property of base parts breaks non-PointLight light objects.
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2
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157
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June 25, 2025
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Shadow outlines using SpotLights
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0
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70
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June 20, 2025
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Ambient Occlusion Smearing @ Above 60 FPS
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1
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309
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March 26, 2025
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