Textured Mesh has weird black lines when i move away

I was making a Tail for my game and i noticed that It has weird cracks and lines on the texture, the UV doesnt seem to cut off any textures and it looks okay in blender but when i import it to Studio it gets way worse.



DevFor3
DevFor4
Thank you very much in advance!

Add more color around the parts where you have the seam. This is an LOD thing.

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Whats a LOD thing If you dont mind explaining it to me

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Level of detail. Essentially your mesh changes based on distance.

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Make sure the color bleeds/ go beyond your uv islands so that you can get rid of the seams. Add more color orange/ white over the black portions near the margin of your uv islands.

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