Texture/Decal Transparency not changing even though explorer says transparency = 1?

I have a script that tweens a texture to be transparency = 1 but for some reason it doesnt show in the game?

local children = cframe.Parent.Plate:GetChildren()
						for i, child in ipairs(children) do
							if child:IsA("Texture") then
								local Tween = ts:Create(child, TweenInfo.new(.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0), {Transparency = 1})
								Tween:Play()
							end
						end

I know its working because in the explorer it says transparency 1…

What is the actual item cframe in the first line?
After the local Tween = ... line try print(Tween) so you get all the parameters.

Where is this portion of script located? If this section isn’t occuring because the section of script before it isn’t running then this section won’t run either.

Are you using a Local script or Server script?

local script, cframe is just a term i used for the main part, and i know it is running because the values in explorer are changing.