Texture's act like decals when placed on parts with meshes in them

I was recently building a model and I needed to put a repeating image on a block that I had made extra thin using a block mesh. A texture should work for this since it allows you to have repeating images but I discovered that if you put a texture into a part and the part also has a mesh in it then the texture will act like a decal no matter what the StudsPerTileU or V are set to.

Repro:

  • Put a part in the workspace
  • put a texture onto the part and give it any random image for the texture and change the properties so you can see some tiling happening
  • now insert a block mesh into that part

You should see that the texture is now acting like a decal and may even change it’s rotation on whatever face you were using (seems to rotate on at least the top surface)

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Meshes never worked properly with textures. This is probably more of a feature request than a bug report. Idk, its debatable.