Textures acting differently

Hello,

Not so much me needing help, but for some reason my textures feel different. I made two models in Substance Painter and imported them onto a Mesh Part as I have for the past year, yet for some reason now the roughness is off, it’s not as shiny, they just look like two totally different. The other day Normals weren’t importing properly, not sure if it has to do with that some new change roblox has pushed out. But the same process I’ve been using for the last year suddenly yields strange issues, anybody know why or has anybody had a similar issue?

Thanks for your time. Stay safe.

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