Not sure if this is intentional behaviour or not (don’t see why it would be?) but if you have a model under a Character (or anything with a Humanoid) then this breaks the glowing effect high Color3 values have on textures and decals. This is quite annoying for things such as item skins and cosmetics as it just limits stuff to looking flat and boring. This being patched would greatly improve the quality of Roblox games and the cosmetics they can offer to players.
if I may ask, since you acknowledge the existence of that hacky glow effect, has there been any consideration for emissive meshes/maps so we don’t have to use this janky workaround?