Textures and materials fade when far away

these water textures fade out when far away (i used material variants to load it)


the reason why the texture is so barely noticeable in picture one is because im a little far away and it faded

i have tried for a while to fix this problem, but nothing works

Instead of using a material texture, maybe try putting an invisible non-cancollide anchored part with a “Texture” object using the texture’s image id on the surface of the part.

the water texture is on a mesh with bones that simulate waves. the texture is also a marieral variant because it needs a normalmap and a few other properties