Hi I need help, whenever I apply a texture to my wings it will just turn black
Gun in blender when texture applied
Hi I need help, whenever I apply a texture to my wings it will just turn black
Gun in blender when texture applied
Are you importing the .obj files back into Roblox studio after UV mapping them?
Yes I model them in fusion 360 then import to blender to texture then into studio
Are you able to describe your process step-by-step? If you were doing it properly, you wouldn’t have any issue.
first I start a sketch in fusion 360 I then extrude the sketch I fillet and chamfer and cut the mesh for detail and I keep the facet count under 10k I save the mesh as an obj file I then import the mesh into blender I smart uv project the mesh, i have blender cut in half one half is texture paint the other is 3d viewpoint i then go into shader editor, add a image texture and material output and connect surface to color, then i use texture paint to start coloring the uv unwrap and when i finish i click image and click save as and save it into pictures and import the mesh into studio then apply the texture using the texture id option when clicking on the mesh and then it just changes the gun color to the primary color of the texture.
Before smart UV projecting, do you create a new 1024x1024 UV map for the model?
no i don’t do you know how i can do this by any chance?
so it is its default then yeah i have every time any other ideas on why it might be happening?
If your baking the textures and they are turning just black it because you need to change the bake to diffuse instead of combined and the bake colour only that helps me.
If you UV map it in Blender, save the UV image when you’re done, export that .obj and import it into Roblox studio, everything should be there. You must be missing a step along the way—unless you show your process from start to finish, there’s nothing any of us can do to help you.
I’ll give you a short tutorial on how to do this. Whenever I texture, I’d like to have my Shader, UV, and Viewport editors all open. First thing you’d like to do is Unwrap it. First I go to Edit mode, go on Face Selection, select all the faces, press the “u” key, and click “Smart UV Project”. After that, you should have your object unwrapped.
I hope this helps, if there’s any more problems, feel free to ask!