Textures breaking with humanoids

So im rigging a character, but whenever i try to change the humanoid rig type from R6 to R15 the textures break apart, anyone has any idea on why it does this?

Here is how it looks with R6

And here is how it looks when i change it to R15

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Well, R15 is 15 parts. R6 is 6 parts. Because of that, textures will apply differently depending on how you make them.

yeah, the character has 15 parts so in theory the textures should apply correctly but they dont

Use SurfaceAppearance to every body part