Hello developers:
I have been having a problem in the last few days; when i started texturing complex objects.
The problem:
When i import the mesh and the 2 gui appear with the things of resizing and location data, an extra gui pops up after those saying “multiple meshes detected, textures may be incorrect” and that is true, when i put the texture to the model some colors go where they dont have to be.
Is there any way of fixing that while using multiple meshes?
In blender i import a sphere (for example) and give it some shape and then i import a cube and give it some shape and join it to the sphere. They are joined but they are still separate meshes. So is there a way that the texture doesnt bug while modelling like that?