Textures & Decals Need Improvement

[quote] “3. Texture tiling on CSG parts will be fixed soon (thanks, Adamintygum!)”

This is now live on produciton along with a fix to make the decals not blend with the union color. [/quote]

[video]http://www.youtube.com/watch?v=4hy5gZlYZHw[/video]

One problem: adding a texture to one face changes the color of the rest of the union.


I have a major improvement suggestion. It’s already partially implemented in-game through ImageLabels, but for some reason Decals and Textures don’t have it, and it’s SERIOUSLY hampering the progress of some things I’d like to do.

This is my new car model. (Blank one to the left.)

I’d like to make it look more like this, which I painted, than like the car on the right:

I’ve mapped out a partial texture for testing with SurfaceGUIs and ImageLabels:

It comes out looking like this:

Sweet, right? …at least until I try to stick it on a wedge, and then no matter what I try, it’s going to be messed up, since SurfaceGUIs won’t slant back on a WedgePart’s front like a Decal or Texture will, and nor will they be cut off by the slant on the side of a WedgePart.

So, is there a specific reason why Decals and Textures don’t have the wonderful properties of ImageRectOffset and ImageRectSize, so that I can divide up one big texture over all of the car, instead of needing hundreds of little textures?

EDIT: And while a lot less necessary, the ability to rotate or flip decals, even just by 90 degrees, would make it a lot easier, too. I would be able to have a texture that is upside down on the image be flipped right-side up on the decal, so that there would be more room between the parts of the texture for other things.

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[quote] “3. Texture tiling on CSG parts will be fixed soon (thanks, Adamintygum!)”

This is now live on produciton along with a fix to make the decals not blend with the union color. [/quote]

[video]http://www.youtube.com/watch?v=4hy5gZlYZHw[/video]

One problem: adding a texture to one face changes the color of the rest of the union.


[/quote]

Thanks, we found this bug happens with jpgs which do not have an alpha channel. Pngs do have this issue. Will fix.

.PNGs do not* have this issue :stuck_out_tongue: