I have a major improvement suggestion. It’s already partially implemented in-game through ImageLabels, but for some reason Decals and Textures don’t have it, and it’s SERIOUSLY hampering the progress of some things I’d like to do.
This is my new car model. (Blank one to the left.)
I’d like to make it look more like this, which I painted, than like the car on the right:
Sweet, right? …at least until I try to stick it on a wedge, and then no matter what I try, it’s going to be messed up, since SurfaceGUIs won’t slant back on a WedgePart’s front like a Decal or Texture will, and nor will they be cut off by the slant on the side of a WedgePart.
So, is there a specific reason why Decals and Textures don’t have the wonderful properties of ImageRectOffset and ImageRectSize, so that I can divide up one big texture over all of the car, instead of needing hundreds of little textures?
EDIT: And while a lot less necessary, the ability to rotate or flip decals, even just by 90 degrees, would make it a lot easier, too. I would be able to have a texture that is upside down on the image be flipped right-side up on the decal, so that there would be more room between the parts of the texture for other things.