Textures disappear when imported into studio

So whenever I upload a mesh into roblox studio from blender as an fbx file, not all of the textures appear on the meshe in studio but appear in blender.

Here is what I have in blender, a mesh with two separate different materials…

Althought when I import it into roblox as an fbx file it gets rid of one of the materials. In this case its the red texture…

Screenshot (846)

And here are the two materials in blender…

Screenshot (848)

Thanks

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Mb it’s not double sided? Check your mesh properties.

It is doubled sided, I tried doing that before you commented.

Have you tried using Face orientation on blender. Itll lay the mesh out witb blue faces facing the right way and red faces showing the wrong way or just use solidify modifier should fix it

All sides are blue…

And what do you mean by use the solidify modifier?

Use the wrench looking icon in blender should bring up a list of modifiers like bevel subdivide stuff like that and look for solidify youll see it close to bottom.

What would that do though? It would just make the mesh thicker?

Nevermind I have found a solution. Roblox doesn’t allow multiple textures on one meshe to be uploaded so I’m going to have to merge the textures together. Thanks for your help though.

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Hi Nate,

How do you combine all of the textures into one texture in Blender?

Thanks,
Leif W.

I just put all textures into one separate image so for example…

I have two textures that I made and I put them all into one separate photo like I did above.

Sorry for late response.

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