So whenever I upload a mesh into roblox studio from blender as an fbx file, not all of the textures appear on the meshe in studio but appear in blender.
Here is what I have in blender, a mesh with two separate different materials…
Have you tried using Face orientation on blender. Itll lay the mesh out witb blue faces facing the right way and red faces showing the wrong way or just use solidify modifier should fix it
Use the wrench looking icon in blender should bring up a list of modifiers like bevel subdivide stuff like that and look for solidify youll see it close to bottom.
Nevermind I have found a solution. Roblox doesn’t allow multiple textures on one meshe to be uploaded so I’m going to have to merge the textures together. Thanks for your help though.