What are you attempting to achieve? (Keep it simple and clear)
What i’m trying to do is import a model with multiple textures. For some reason, when i import the model into roblox studio, the texture becomes really weird. I don’t know how to fix this.
What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
This is how the model is supposed to look, normal and clean with a blood texture.
This is what happens when i import it into roblox studio. (FBX Import)
I have no clue what’s causing this issue.
What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
I’ve asked people in a discord server for help, and i’ve tried searching online.
Help will be appreciated as i’m fairly new to modeling and building.
Thank you.
Edit: Apparently it’s using this image for the base texture:
I want to import the FBX with all the textures, and not a single texture being used.
I personally don’t use FBX files much, so I am not sure if this could work(Since I like to import as OBJ files more)
Do UV wrapping in whatever software you are doing first(Let’s say Blender) then import everything to Roblox
Model a sphere on Blender
UV Wrap it(Texture wrapping)
Export it as OBJ
Insert a mesh part on Roblox Studio, import said OBJ file into it
Now the problem with UV mapping → Roblox doesn’t support MTL files yet(At least not yet that I’ve known of), hence you gotta turn it into an image file like PNG file works
Import to Roblox as a Decal
For the texture ID of the mesh on Roblox Studio, use said decal and it should work
More details:
My speculations on what’s happening
You used a separate Decal or Texture children instead of the mesh’s texture ID???