Textures getting blurry when changing

Everytime I change a character’s face, or just any texture or transparency, the whole character gets blurry for a solid second or two. It is very annoying because I will need to change a lot of faces in my animations, and this doesn’t let me, because when I do it just gets blurry all around and looks ugly.

Here’s a screenshot of me changing a character’s face’s transparency. It wasn’t that hard to get because it looks blurry for a lot of time.

I tried turning off texture streaming, but I went into the settings, I looked everywhere and couldn’t find anything called that or something similar. What do I do?

roblox does this for the sake of optimization

it still looks very bad, and it’s not really necessary because it didn’t do this in the past and it ran perfectly

It’s for optimization. And nobody will really realize it. I think it’s better as Roblox will be much less optimized

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But what about in something where you have to look at a character’s expressions and how they change? Doesn’t it ruin it?

It’s still okay. The client should still be able to render it after 3 seconds. What you’re probably able to do is preload the asset whenever your game is loading. That should quicken the time for it to load.

As others have stated, Roblox does so for performance reasons, but a hack is to pre-load the texture into the game instead of loading it from the Roblox website.