GoTiges8
(UncleSam)
September 18, 2023, 2:09am
#1
Hey all,
I have been trying to import this dinosaur from Blender into Roblox with textures and animations. I have managed to get the animations to work but struggling with getting the textures to work properly (I don’t have much experience with blender). The problem is the textures aren’t lined up properly on the mesh.
In blender:
In studio:
Any help is appreciate! Thanks
3 Likes
GoTiges8
(UncleSam)
September 18, 2023, 2:27am
#2
I just found out the Roblox is using the texture from the texture paint menu but I want it to use the UV wrap. Any ideas on how that would work?
This is the exact texture that roblox is using
1 Like
PinkFoxsil
(PinkFoxsil)
September 18, 2023, 2:42am
#3
Make sure when you export the mesh you check the setting relating to the UV export.
1 Like
GoTiges8
(UncleSam)
September 18, 2023, 2:45am
#4
where abouts is that? I am exporting as a FBX file
PinkFoxsil
(PinkFoxsil)
September 18, 2023, 2:54am
#5
Looks like it’s only a setting for obj (UV coordinates). I assume fbx does it automatically and something is messing it up. Try copying the current UV map then reapplying it after deleting the original.
Apparently this is a blender bug.
Try exporting as Wavefront.OBJ I do it this way and it works fine for me.
Hope this helps!!
GoTiges8
(UncleSam)
September 18, 2023, 3:03am
#7
Ok, I imported it as an Obj but it didn’t come with a texture. Do I need to do this manually?
PinkFoxsil
(PinkFoxsil)
September 18, 2023, 3:04am
#8
Yes, you just fill in the texture id with texture image uploaded.
GoTiges8
(UncleSam)
September 18, 2023, 3:06am
#9
The thing is that there are 2 textures and 2 different parts (when I export with fbx). When I export with obj it makes the 2 parts a single mesh.
GoTiges8
(UncleSam)
September 18, 2023, 3:08am
#10
if it makes it easy I can give you the blender file and you can try if you want?
asherppan
(concat_nate)
September 18, 2023, 3:20am
#11
Is the texture paint file up to date/saved properly on your computer? If not, save it and then re-export and import it.
GoTiges8
(UncleSam)
September 18, 2023, 3:21am
#12
There are multiple image files. Is there a way to get just one?
asherppan
(concat_nate)
September 18, 2023, 3:22am
#13
Now, I am not a blender expert, but could you somehow combine those images into one big image? I don’t know how/if Roblox handles multiple texture files.
GoTiges8
(UncleSam)
September 18, 2023, 3:23am
#14
I will do a bit or research and get back to you. Thanks in the meantime!
GoTiges8
(UncleSam)
September 18, 2023, 3:40am
#15
I could export the UV Layout but it exports it for editing (it’s a blank layout) so you can draw your texture from like photoshop or something.
asherppan
(concat_nate)
September 18, 2023, 3:41am
#16
Ok. You can try this, but you could also combine every uv layout image together.
I would reccomend just seperating the mesh into 2 pieces by material and then importing the 2 meshes seperately
GoTiges8
(UncleSam)
September 18, 2023, 3:57am
#18
I’m confused sorry. I imported the 2 parts into roblox successfully but I’m not sure how to add the textures. Do you want the blender file?
GoTiges8
(UncleSam)
September 18, 2023, 9:06am
#19
just ended up fixing up the texture paint instead of using uv editing. Works just as good. Thanks for your time any guys
system
(system)
Closed
October 2, 2023, 9:07am
#20
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