I put some textures on a model and tried importing it into RB but it just comes out as a gray mesh. Could it be because Roblox does not support this? Do I have to use Studio Beta to view these textures?
Did you made the texture or wat
You’ll have to export the texture seperately.
If its a uv unwrap, it should be easy, just take the etexture and export it. However, if its materials assigned to certain areas, you may have to bake it in.
Tbh I know nothing about blender but the blender knife in blender is really nice maybe graphics idk I’m srry I can’t help you
So export the UV map and upload it as a decal?
Try exporting the model as a .fbx file.
The thing is Roblox doesn’t really support textures(You can do PBR but it’s not officially released yet, you would also have to be in the beta program). You would have to export the handle and the sword separately, then get the textures and upload them as .png and then export it to Roblox. In the properties, set the TextureId
property to whatever the texture Id was.
Roblox does not support material tab “Metallic textures or roughness textures”. Making it a UV Map isn’t possible.
It is still somewhat possible, yet even more “somewhat” possible with the new “SurfaceApperances” coming soon to roblox.
All you’ll need to do is setup the UV Map, then once you’ve done that, you can bake the lighting into the UV map creating a texture + lights already within it. It seems as though there is already lighting so that doesn’t need to be done.
Once you’ve done that, you can get things similar to this: (Simple but you get the point, shadows and reflections weren’t from roblox studio btw)
Also yes.