Hello everyone, so I have a problem that i’ve recently come up with. I’m trying to negate and union parts in-game and while that works fine, when I want to apply textures to them afterwards the texture either don’t show up at all or are extremely stretched like these pictures show. Here, i’m just changing the Face property to different sides to show you the distortions. None of them display properly.
Can anyone tell me what’s going on here and how if I can possibly apply a texture to unions made in-game? Thank you very much.
I don’t know why but when making a union of a part with a negated part, the texture will be fine but when making a union of a part with a negated union, the texture will break.
Example:
( All parts in this screenshot have the same CFrame so only the texture is unintentionally rotated )
So to respond to your question, the only way I know to fix this is to make the union without negated parts.